Arrogant Gamer

play what I tell you to

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Tim & Adrien Soret had one hell of a #cyberpunkjam entry. The Last Night stole gold overall and in the “aesthetics” department, and was highly ranked in every other category. I was 100% sold on this experience right up until the end.

“Beneath the Surface” was a great theme. If you made a game that said, this is a game that seems to be one thing, but beneath the surface it is another.“, then you have my love. So far, @jezzamonn’s Generic Adventure Game is the game that nailed that one the best.

A while back, I became excited about the prospect of games for non-sighted people. This came after playing a couple of LD26 games that involved elements of non-sighted play. I wrote about Conversion in a previous post, but You Must Escape is just as interesting.

My first instinct was to ignore Contrast. I passed it by many times in the indie megabooth because it didn’t inspire me. If I wanted a new portalesque I would prefer Scale or Against the Wall. When, finally, I stopped and watched the trailer… I cried! Not a teary fellow, in general, but this game pulled my heart guts in a new way. At this point it was inevitable that I play it, and once I was playing it I new this was the one.

I recently became excited about the prospect of games for non-sighted people. This came after playing a couple of LD26 games that involved elements of non-sighted play. These were Conversion, and You Must Escape, and they succeed in being about accessibility without being accessible.

I wrote about You Must Escape as a separate post.

DOE and Bashland are two LD26 games feel amazingly polished given that they were made in 48 hours. Bashland describes itself as a “Breakout Mario Mashup”, and does an incredible job of being just that. DOE takes place in a detailed and nuanced world, in which dreams can touch reality.