My first instinct was to ignore Contrast. I passed it by many times in the indie megabooth because it didn’t inspire me. If I wanted a new portalesque I would prefer Scale or Against the Wall. When, finally, I stopped and watched the trailer… I cried! Not a teary fellow, in general, but this game pulled my heart guts in a new way. At this point it was inevitable that I play it, and once I was playing it I new this was the one.
I recently became excited about the prospect of games for non-sighted people. This came after playing a couple of LD26 games that involved elements of non-sighted play. These were Conversion, and You Must Escape, and they succeed in being about accessibility without being accessible.
I wrote about You Must Escape as a separate post.